The workflow is dependant on how the client structures their work. This is however my preferred way of doing my design work and how I like to develop our scene.
1 Initial brief / specification
Together with the client the intention or the purpose of the assignment is discussed. If I, with the modeling and/or visual capabilities, am part of the design process or if my role is to merely create final images, animations or VR-presentations.
At this stage we go over and review any existing plans, drawings or 3d-models.
2 Sketch / moodboard
The work often starts out with a couple of sketches, a moodboard and a few reference images.
The base design is set with a color palette and materials.
We go over all furniture and decide on a preferred “mood” or “feeling” of the final product.
We talk about direction of light and decide on placement of light sources and where shadows go.
3 Modeling / White render
This is where I start creating and assemble 3d models for the scene.
The base design is implemented and accessories and decor is added according the the specification and style of the desired final result.
At this stage the main focus is on composition and lighting. Decision is made on camera position/angle.
I create the base clay render for client review and approval.
4 Final review
At this stage materials are added to all objects. The goal is for the scene to be very close to the finished product at this stage.
All materials are carefully layered and then applied to all objects in the scene.
The client is presented a render for final review.
5 Post production / Final product
The render passes are added and layered in Photoshop in the post production phase. Detailed image adjustments are applied to different parts of the image. The image is toned and elements like grain, atmospherical particles, chromatic abberation, dust, lensflares, bloom and glare are added when needed.
And here is the final edited image.